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Divisional Head-Hunters: Information/Rules and Regulations

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Tournaments & Events:

Divisional Head Hunters



Along with the regular activities associated with the Tournaments & Events section (i.e. Weekend Warfare, Weekday Warfare, Turkey Bowl, Spirit Week, and other seasonal events), T&E is also responsible for the design, launch, and completion of the community wide HeadHunters seasons. This document will outline not only the details of what the head hunters season entails, but also the responsibilities of staff members and participating team captains to ensure a successful and fair season.


What is Head Hunters?

In simple terms, HeadHunters is designed to implement an inter-community competitive atmosphere that encourages the teams representing each division to prove their prowess and dominance over a certain game. The selected games that will serve as the “theme” for each season are comprised of the top 3 first person shooter franchises to date (Halo, Destiny, Call of Duty) but are subject to change. The season consists of a span of several weeks in which the participating teams will play a 12-16 game schedule against opposing divisions ultimately leading up to the “play-offs”. Like any sporting events play-offs, teams will be seated based off their record during the season and will play in a bracket based face-off until only one team remains and are therefore named the season “champions”.


Formation of Head Hunter Teams and Captains:

To conduct a Head Hunters season, it is essential to establish teams that will represent their respective division in the tournament. These teams will be comprised exclusively of CURRENT KSI MEMBERS RANK CPL THROUGH GEN. That being said: If a General chooses to be a part of a HeadHunters team he will not be allowed to be the Team Captain, but he will still have the duty of making sure the team runs smoothly and assist in setting up matches. The General must gain approval from his Co-Founder or next highest ranked leader to join the team. If being on the HeadHunters team begins to affect how the General runs his or her squad, then the Team Manager will remove said General from the team.

Additions of non-KSI members to team rosters will result in suspension and possible disqualification of the offending team. Furthermore, team rosters will consist of a minimum of 6 members but will not exceed the cap of 8 members per team. Members of this roster will be decided by “try-outs” hosted by the team captain to ensure an equal and fair chance to all applicants. The 6-8 members will then be ranked off their skill level, HH1 - HH8. These ranks will be based off of kill count, and the K/D spread throughout 3 rounds of FFA game-play.

Although members of divisional leadership for that division (Rank Co-Founder or higher who will be appointed by the Division Leader) will be in charge of managing the team and relaying information such as match dates and game-types for the week, team captains will ultimately be in charge of running the team. After appointed captain by the team manager, the responsibilities of said captain include but are not limited to:

  • Conducting try-outs and assigning roster seats
  • Listing team weekday availability
  • Hosting team practices and meetings
  • Meeting with the captain of the opposing team pre/post-match
  • Handling any disputes, interference, or rescheduling
  • Accountability for team actions and behavior


Team Seating & Challenges:

After team tryouts are held and captains have filled the roster for their respective teams, the final step in team completion is the assigning of “seats” or rankings to the individual members. These seats are numbered 1-8 (or one seat per roster member) with the first seat representing the most skilled individual on the team. The assigning of seats will be decided by the following process:

  • All members on the roster (including the team captain) will play in several free-for-all matches hosted and dictated by the team manager who will select the maps.
  • Each match will be played on the specified map with default time limits and score set to 20 kills.
  • At the end of each match, the team member who comes in last place will be eliminated and therefore assigned their seat number (i.e. first person to lose out of the 8 man roster will be eliminated and assigned seat #8, so on and so forth)

In the event of a tie for last place:  The member with the most deaths will be eliminated. If for some reason both members have the same kills and deaths, the winner will be decided by highest point score between the two. This process will continue until there is one winner who is then crowned seat #1, which then concludes the seating process.

Seat numbers will ultimately be used to decide which members are the “starters” for each roster. Typically for games such as Halo and Destiny, seats 1-4 will be the starting members while seats 5-8 serve as reserves or substitutes in the event of the absence of starting members at game time. For games such as Call of Duty however, starters will be seats 1-5 due to larger team size games and seats 6-8 will then serve as alternates.

The most important thing to note about team composition however, is that seat numbers ARE NOT PERMANENT. Members of the team can challenge their teammates who are in higher seats for the opportunity to take their seat and move up in position, in hopes of either reaching the #1 seat or more commonly, to become a starter. The rules for seat challenges are as follows:

  • Each member of the team is allotted ONE CHALLENGE PER WEEK.
  • Regardless of if the challenging member wins or loses, that member will not be eligible to issue another challenge for one week.
  • Challenges run on a Sunday-Saturday basis, eligibility renewing on the following Sunday beginning the “new week”.
  • Members can ONLY challenge the seat DIRECTLY ABOVE THEM. (For example, seat #8 may challenge seat #7 for their position, but not seats 1-6.)
  • Once the issue has been challenged, the member being challenged for his/her seat then has 1-3 days to respond to said challenge. Response includes acknowledgement of challenge as well as a day and time for the challenge to take place.

If the challenged member does not respond to the challenge issued within the period of 1-3 days, their spot is therefore forfeited to the challenger and receive the one seat demotion. Members on rank suspension, LOA, or other family/medical leave approved by divisional leadership are exempt from all challenges until their return.

In match Challenge rules are as listed below:

  • All challenges are to be supervised by either the Team Captain or the Team Manager.
  • Challenges will be played on a best 2 out of 3 game basis.
  • Score will be set to 15 kills per match with all other settings set to default.
  • Both the challenger (game 1) and the defender (game 2) will select a map. In the event of a game 3 being played, the presiding captain or manager will select the map for the final match to ensure equal advantage.

The winner of the match will be awarded (or retain) the higher seat while the loser will be demoted (or retain) the lower seat.


Rescheduling and Game Disputes:

Captains of each divisions Head Hunters Team are responsible for the organization and timeliness of their team on match-days and at game time. After teams establish and submit availability a schedule will be created with dates and times, from there it's the responsibility of the captains to make sure teams make matches, or reschedule if necessary. If for any reason a team is unable to play on designated game days or times, it is that captains job to contact the opposing captain to reschedule the match BEFORE THE TIME LISTED ON THE SCHEDULE. Failure to do so will result in an automatic forfeit of the lacking team. Any instances of teams not showing up without prior notification to the opposing captain will also be grounds for an automatic forfeit. Rescheduled matches are to be held within a week of the initially scheduled time and are to be approved by both captains.

If during the game-play there is apparent parawhich causes unfair or one-sided game play, captains are permitted to dispute the game results with T&E officials. When disputing game results, RECORDED EVIDENCE MUST BE PROVIDED. Word of mouth with no substantial evidence will not be reviewed. When evidence is submitted for review, T&E officials will review submissions and will decide whether the game stands (no change) or is overturned and the match will be replayed.


Rules and Regulations:

Head Hunters is a KSI hosted event which means it is therefore subject to all correlating rules as listed in the Code of Conduct. Win or lose, teams are expected to be respectful and sportsmanlike both during and after Head Hunter matches. Rules for the season include:

  • No T-Bagging
  • No disrespectful comments or messages during, or after the match.
  • No aim-bot, hacking, glitching, or modding.
  • No substitution of non KSI members or members not on the official roster.

Breaching of any of the rules listed above are grounds for automatic loss, suspension, and possible disqualification of the team for the season.

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