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Game Update Thread - Monster Hunter: World

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Patch Version:
Release Date: February 8th, 2019

Patch Size: 1.28 GB

Monster Hunter: World x The Witcher 3: Wild Hunt:

  • Play as Geralt of Rivia and take on a new special assignment! Go on a quest containing RPG elements from "The Witcher 3: Wild Hunt," and solve mysteries as an expert monster slayer for hire!
  • Special Assignment — Contract: Trouble in the Ancient Forest

    • You'll need the help of the researchers and Geralt's witcher skills to solve this mystery. Venture into the Ancient Forest, and make use of the weapons and items the researchers have prepared for Geralt!

    • The ending of the quest will depend on your progression through the side objectives! You can take on this quest as many times as you like, but try to solve all of the mysteries in one go!

    • Complete the special assignment to earn a special item and gesture, a new guild card background, as well as poses and titles. You can also earn materials to craft the "Geralt α" full armor set and the "Witcher's Silver Sword" sword & shield! Furthermore, completing special objectives will earn you a critical bounty that allows you to get the materials needed to craft the "Cursed Staff α" weapon, and the "Nekker α" full armor set for your Palico when completed!
      If you manage to solve all of the mysteries in one go, you'll receive the "Wild Hunt" title!

Major Additions and Changes:

  • Regarding Guild Cards
    Certain poses and expressions cannot be selected when using a full armor set or layered armor related to the The Witcher 3: Wild Hunt collaboration.
    If you have these poses or expressions already selected, please note that they will revert back to the default "Crossed Arms" pose and "Expression 1" expression.

Player-Related Bug Fixes:

  • A bug has been fixed where a mantle's effect duration would count down if the player had it equipped while in an idle state, or equipped with one of the following weapons drawn: Switch Axe (Sword Mode), Charge Blade (Axe Mode), Light Bowgun, or Heavy Bowgun.
  • A bug has been fixed that allowed players to use an item unintentionally. When a weapon is drawn, players can either press the X button two times to sheathe their weapon and consume an item, or hold down the X button once to do both actions consecutively. However, if the Dash Settings are changed to allow running by using both the LS and RB buttons, players could use an item unintentionally if they held down the LS button while tapping the X button. This has been fixed so that tapping the X button will not consume an item if the player is holding down a dash button.
  • bug has been fixed that caused the Speed Crawler effect to stop working properly after update Ver. It is now working as intended.
  • Dual Blades/Hammer/Hunting Horn/Insect Glaive/Light Bowgun/Heavy Bowgun
    • A bug has been fixed where a neutral attack would be performed when the player executed an attack with the left stick and the attack button while the player character was in the middle of a turning animation.
      However, when the player character performs a Charged Upswing or Charged Brutal Upswing when turning while charging power, the design of the attack adds movement to the player motion when the game determines that they are holding the left stick forward. In this situation, players can perform a neutral Charged Upswing if they input the attack fast enough, and is not considered a bug.
  • Switch Axe
    • A bug has been fixed where the damage bonus from the Assassin's Hood specialized tool only applied to the first attack of the Switch Axe's Left Rising Slash in Sword mode instead of all 3 attacks.
  • Charge Blade
    • A bug has been fixed where the visual and sound effect of the Condensed Element Slash would play during a Rising Slash when the player releases the Y button just before Condensed Element Slash finishes charging.
  • Insect Glaive
    • A bug has been fixed where the Quick Sheath skill would not activate when sheathing the weapon while the Kinsect is flying.
  • Light Bowgun / Heavy Bowgun
    • A bug has been fixed where ammo listed with a Fast or Normal reload speed would not automatically reload when aiming the Light Bowgun or Heavy Bowgun and pressing the Y button just after aiming the weapon. It has been fixed so that it automatically reloads like ammo with a Slow or Very Slow reload speed.

Bug Fixes

  • An update in Ver. accidentally changed the effective sound range of some slinger ammo, making it difficult to lure monsters. It has been changed back to the values from before Ver.
    • Slinger ammo that had smaller ranges
      • Scatternut
      • Flash Pod
      • Screamer Pod
    • Slinger ammo that had larger ranges
      • Brightmoss
  • A bug has been fixed where a monster would be lured to a player's position instead of the location where a slinger was fired during multiplayer quests.
  • A bug has been fixed on the Arch-tempered Kulve Taroth Kjárr weapons with the Critical Status skill, where the abnormal status values weren't corrected properly when a critical hit landed.
  • A bug has been fixed on the Arch-tempered Kulve Taroth Kjárr weapons with the Critical Element skill, where the elemental attacks were corrected using both elemental damage values and abnormal status values when a critical hit landed.
  • A bug has been fixed that allowed those playing the Arch-tempered Kulve Taroth siege to receive siege rewards without breaking its horns, if they were online for over 8 hours and playing the siege at the 8-hour mark.
  • A bug was fixed that caused the Kulve Taroth appraisal weapons to be sorted in a strange manner when sorting equipment via Weapon Tree. This issue affected Long Sword, Sword & Shield, Dual Blades, Hammer, Hunting Horn, Lance, Gunlance, Switch Axe, Charge Blade and Bow.
  • A bug has been fixed that would not let players skip the opening cutscene during the Fury of El Dorado quest because the data containing if players skipped the cutscene wasn't correctly delivered and process if it arrived before the cutscene started playing on someone's machine.
  • A bug has been fixed where the position of the item used to command Palicoes was changed in the item window and saved, but would be different once you went back to the game from the title screen.
  • A bug has been fixed where the player would be discovered by Gastodon when hitting them with slinger ammo or shooting near them, even if the player is wearing the Ghillie Mantle or hiding in the bushes. Please note that even though this bug has been fixed, by design the player will be discovered again if the player is discovered and then hides using the Ghillie Mantle or in the bushes and fires at the Gastodon.
  • This update also includes other minor bug fixes.

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