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KSI Sungazer 7

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KSI Sungazer 7 last won the day on November 30 2019

KSI Sungazer 7 had the most liked content!

About KSI Sungazer 7

  • Rank
    Member
  • Birthday 12/26/1991

Profile Information

  • Gender
    Male
  • Location
    USA
  • Gamertag
    KSI Sungazer 7
  • Date Recruited
    2006
  • Squad
    Cruelty
  • Division
    DM
  • Rank/Title
    Super SSGT

Contact Methods

  • Discord
    Vuokko#8008
  • Mixer
    Sungazer
  • Twitter
    @Lockshotbarrage
  • Kik
    Colted
  • Skype
    ksi.anemone

Recent Profile Visitors

15,262 profile views
  1. see its funny that I have no idea about Jad or anything seeing as my main in RS3 is lvl100 something, but I legit have no clue
  2. once I have 70 defense, just finished Recipe. will do xmas event tomorrow
  3. I'll have to give it a shot, I'm currently doing Recipe for Disaster
  4. think I can do it at lvl72? I was able to beat A Taste of Hope (barely)
  5. let me know @Airborne and we can play @Kalakoi I've actually never done Barrows, idk why
  6. I will add more tank types to either another post, or add them to this one at another time. Tank Destroyers: (I'm leaving out the Russian TDs because I don't have enough experience with them. Feel free to add input) Medium-Close Range (Good - great armor) T110E3 best frontal armor in game, commander hatch is not a weak point, has a decently hard hitting gun with great penetration, no turret, very slow movement, decently long reload Firepower: 70 Survivability: 52 Mobility: 9 Concealment: 27 Spotting: 84 T110E4 decent frontal armor, has a turret to rotate the gun, same gun as the T110E3 less armor than the T110E3, turret does not rotate 360 degrees, decently long reload Firepower: 70 Survivability: 70 Mobility: 15 Concealment: 30 Spotting: 84 JagdPanzer E100 (Jageroo) great frontal armor, small commander hatch, hard hitting gun with great penetration no turret, very slow, slow reload Firepower: 80 Survivability: 59 Mobility: 8 Concealment: 9 Spotting: 84 Badger (can also be used as a long range sniper) decent gun, good penetration, fast reload, great armor (if hull down), no commander hatch, lower profile compared to most other TDs no turret, decently slow, average damage gun, armor is only great if you can hide the lower plate, which has decent armor Firepower: 60 Survivability: 67 Mobility: 17 Concealment: 42 Spotting: 85 Medium-Long Range (Decent armor and accuracy) FV215b 183 (Death Star) has a turret, biggest gun in the game that isn't an Artillery, has the highest potential damage in one shot along with the FV4005 for non-artillery, decent armor turret does not fully rotate, long reload, decently slow, only good ammo is HESH Shells (premium high explosives) due to highest chance for one shots or massive damage Firepower: 96 Survivability: 74 Mobility: 17 Concealment: 31 Spotting: 85 FV4005 (Death Barn/Poop Barn) has a turret, same gun as the FV215b 183, has the highest potential damage in one shot along with the FV215b 183 for non-artillery turret only moves 180 degrees, weak armor, long reload, decently slow, only good ammo is HESH Shells (premium high explosives) due to highest chance for one shots or massive damage Firepower: 88 Survivability: 42 Mobility: 14 Concealment: 5 Spotting: 84 FOCH 155 good gun, good penetration, autoloader, decent speed, decent armor no turret, extremely long reload, easy to hit commander hatch Firepower: 48 - 69 (Don't let the 48 fool you, it will still hurt you really bad) Survivability: 43 Mobility: 28 Concealment: 41 Spotting: 78 LONG RANGE/Sniper (Weak armor/great accuracy) WT Auf E100 (Waffle) fully rotating turret, good gun, great penetration, 6 shot autoloader 128mm (5 shot if using the 150mm gun), the only tank in the game that can kill every other tank before needing a reload virtually no armor, easily spotted due to very low concealment, extremely long reload, decently slow Firepower: 60 - 66 Survivability: 65 Mobility: 15 Concealment: 5 (updated from 2) Spotting: 40
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